New Spells Acid Cones and Variants — DND Unleashed A Homebrew Expansion for 5th Edition


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Usage. Green slimes could be kept for garbage and waste disposal. In the House of the Moon in Waterdeep, a well-looked-after green slime was kept in a large stone tub in the kitchen; a senior priest stood by with a staff of curing in case it got out of control. Other green slimes were kept in the cesspits below the privies.


Noblecrumpet’s Guide to Slimes, Jellies, and Oozes the Memorial Ooze! Dungeons and dragons

Slime Cube. Slime cubes are sentient gelatinous lifeforms common in dungeons and caves. They can create armlike appendages to manipulate objects and use weapons. Slime cubes are also capable of engulfing their opponents and becoming formless. Traits. Ability Score Increase. Your Constitution score increases by 2, and your Strength score.


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Slime's bodies are already somewhat poisonous, so for a poison to damage them it has to be incredibly powerful. Traits No matter the type of slime, all of them share these particular traits. - Ability score increase. Your Constitution score increases by 2. - Age. Slimes don't age, as long as they eat they'll live forever. - Aligment.


Slime Folk Player Race by DM Tuz r/UnearthedArcana

Pseudopod. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage and the target is exposed to a random toxin generated by the slime mold. Roll 1d6 to randomly determine the toxin and its effect. In addition, if the slime mold is Medium or larger, it splits into two new slime molds if it has at least 10.


[OC] [ART] My friends and I are making our own Monster Manual, behold the standard Forest Slime

Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Actions Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage. Reactions Split.


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Physical Description By Eloh Slimefolk are entirely composed of a gelatinous substance, that takes on a roughly humanoid form. Unfortunately for non-slimefolk, they have the ability to change this rough form with relative ease. As such, it can be very hard to keep track of the same slimefolk for more than a few days.


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Heavenly Slime : 2 20 ft., fly 40 ft. Medium ooze lawful neutral Ice Slime : 1/4 20 ft. Small ooze unaligned Indigo Slime : 1/2 10 ft., climb 10 ft. Medium ooze unaligned Jelly Cube : 1/8 15 ft. Tiny ooze unaligned Jewel Ooze : 10 25 ft., climb 25 ft. Large ooze unaligned Jungle Slime : 1 30 ft. Medium ooze unaligned King Slime : 7 45 ft. Huge.


The Slime (5e Subclass) D&D Wiki

Actions. Drop. Clinging to walls and ceilings, the green slime drops down when it detects movement below it. A creature aware of the slime's presence can avoid it with a successful DC 10 Dexterity saving throw. Otherwise, the slime can't be avoided as it drops. A creature that comes into contact with the green slime takes 5 (1d10) acid damage.


Circle of Slime 5E Druid Subclass Homebrew GM Binder

CR1/8 5e Creature Ooze Type Small Size Forest Monster Grassland Monster User Derivative Work Terraria franchise


slime monster image to be used for inspiration for alien designs Fantasy monster, Fantasy

Giant Slime Large ooze, unaligned Armor Class 11 (natural armour) Hit Points 57 (6d10 + 24) Speed 25 ft., climb 25 ft. Proficiency Bonus +3 Damage Resistances acid Damage Immunities lightning, poison, slashing Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralysed, petrified, poisoned, prone


Dnd 5e slime psawepool

Hidden Slime Compendium - Sources->Tales from the Yawning Portal->a4 3. Hidden Slime Midway along the corridor that runs northeast, the floor is covered by a large patch of green slime (see "Dungeon Hazards" in chapter 5 of the Dungeon Master's Guide). Because the


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Slime (5e Equipment) Slime Floor (5e Trap) Slime Shield (5e Spell) Slimebolt (5e Spell) Staff of Slime (5e Equipment) 4e Creatures 4e Classes 4e Races and Race Variants. Slimelings (4e Race) 4e Other. Green Slime (4e Hazard) 3.5e Creatures. Orange Slime ; 3.5e Races. Slime Child ; 3.5e Classes.


New Spells Acid Cones and Variants — DND Unleashed A Homebrew Expansion for 5th Edition

Green slime secretes acid and does 5 (1d10) acid damage to any creature it comes into contact with. This damage continues on each of the creature's turns until it uses an action to remove or destroy the slime.


Necrotic Slime DnD 5e Homebrew Dnd 5e homebrew, Dungeons and dragons homebrew, D&d dungeons

The Slime Dragon can eat through 2-inch-thick, nonmagical wood or metal in 1 round. Engulfed creatures are not dealt damage from Corrosive Form. Actions. Multiattack. The Slime Dragon makes 3 attacks; 2 with it's claws and one with it's bite. Slime Claw. Melee: +12 to hit, 15 feet, one target. Hit 8 (1d10 + 5) slashing damage, and 8 (1d10 + 3.


Slime from Aion Monster art, Creature art, Dnd art

Traits Ooze Cube: The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover.


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Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom ( Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube. Actions Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.